Marvel Snap’s Most Hated Cards Ranked By Player Poll | Popgen Tech
Marvel Snap has taken the gaming world by storm. It uses a free-to-play model very well, introduces regular changes based on player feedback, and distracts many of us from work (if you’re reading this boss, I don’t mean me , I mean everyone else). But, even good card games have some things we hate, and a poll showed that you all despise the Leader card.
Twitch streamer CozyGam3r shared the results of a poll they conducted with over 45,000 votes, so pretty big. At six percent of the votes was Aero, a card that moves all opposing cards played that turn in its location. This destroys the combination of Dagger or Kraven, and can really mess up your plans.
Taking third place with nine percent of the votes was the deadly DeathWave combo, a one-two punch that allows players to play the 12-power Death card as early as turn four without having to destroy anything to get there
Then there was a big jump for second place, with Leech getting 25 percent of the vote. This card drains abilities from every card in your hand. Not an issue if you’re running a Patriot deck, but an absolute end-game ruiner for many decks.
Finally, leading by a country mile, your most hated card of them all, Leader. This monster plays all the cards your opponent plays in your opposite locations, meaning any strategy your opponent makes becomes yours.
This is a hostile card, designed to make well-thought-out strategy work against honest, hard-working theorists. The only way to effectively block this is to play cards in locations where your opponent is full, but any good Leader player knows to leave one or two spots empty in each location for exact this reason.
The poll results show that the thing we all seem to hate most about Snap is not being overcome by a good strategy, but having our own strategies undermined, either by turning our cards away from us in by moving to a new location or replayed by our opponents, or having their abilities sucked away.
All of these cards are great when we use them, and we think ourselves master strategists for predicting our opponents play, but when used in we then they’re lucky crap that doesn’t require instawin skill. And that’s why they’re perfect cards to hate.
People mentioned in responses on Twitter how hating cards like Leech and Leader caused “people to switch from good cards to good decks,” gaining great deck synergy which meant that the Leader can’t win an end-game card or two and losing a hand doesn’t mean you’re out of the running.
Others just want the Leader nerf, with one player suggesting that he be brought down to a 6/0, which would be pretty brutal.
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