Miles Morales is no longer on PC – PlayStation.Blog | Popgen Tech

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Today we celebrate the launch of Marvel’s Spider-Man: Miles Morales on PC! Like the PC version of Marvel’s Spider-Man Remastered released earlier this year, this has been a close collaboration with Insomniac Games, Marvel Games and PlayStation. We are excited to bring the adventures of Miles Morales to a new audience and let PC gamers experience the rise of Miles as a new Spider-Man.


Marvel's Spider-Man: Miles Morales is out on PC

Customization and customization are key aspects of PC gaming. At Nixxes we want to make sure the game is enjoyable on a wide range of systems, varying from handheld devices to high-end gaming PCs with the latest GPUs and ultra-wide monitors. Part of this is ensuring that Marvel’s Spider-Man: Miles Morales is playable with a range of input options. You can play with a controller, and there are many options to choose from. You can use a DualSense controller for PS5 with a wired USB connection to enjoy the full DualSense controller experience, including adaptive trigger feedback and haptic response. The game also supports various peripherals and countless remapping options using Steam Input. The game is also fully playable with mouse and keyboard, and a key part of that development was the creation of a default control scheme that makes players feel in full control as they web swing. at great speed or engaged in spectacular battles against opponents with Miles’ electricity.

To give you more insights into how mouse and keyboard controls are implemented in Marvel’s Spider-Man: Miles Morales, I’d like to introduce you to Bart Veldstra, Senior Systems Programmer at Nixxes.

“When we start our work on mouse and keyboard controls, we first look at comparable titles and our own past projects. Those also include third-person action-adventure games, so they give us a good idea of ​​what we’ve tried and tested. Then we make an inventory of all the actions the player can take in the game, which actions occur most often and what combinations are possible.”

Next up, is a one-on-one mapping. “We simply assign all the buttons from the gamepad to a key or button on the keyboard and mouse. For this first layout, we’re using key bindings commonly seen in games, such as the WASD keys for movement and E and F for actions or attacks.”

Then the team started playing with this basic mapping, to see where there were any potential issues, Bart explained: “One of the first sticking points that arose was the fact that you had to push two buttons to do a Finisher move. On a gamepad that’s easy and players are used to doing it. On a keyboard, which is a pretty complicated instrument, that doesn’t make much sense.”

“Based on that experience, we decided to create dedicated keyboard bindings for actions that use two buttons on a gamepad, such as Finisher, Web Strike, Yank & Throw and Zip to Point. It makes implementing these relatively complex actions much easier.”

The sheer number of keys on the keyboard makes this possible, but it’s important to keep a balance in adding extra keys, Bart says: “Marvel’s Spider-Man: Miles Morales introduces five abilities for Miles. If we were to add those as new key bindings on top of the existing actions, we would be putting players at risk of having to reach for the buttons to press. We turn around to see what Miles’ abilities are up to. They are a modifier to your standard abilities, so we decided to put their trigger as a modifier on the right mouse button. When you hold the right mouse button and press the key for an action such as a punch or a jump, you activate the variant. This way we don’t overload the players with extra keys.”

It’s not always easy to find a one-size-fits-all solution when working with a mouse and keyboard layout. The sheer number of abilities and actions that players have in Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales, proved a challenge, Bart said: “We juggled the Dodge action for example. That’s mapped to the Control key, but how well it works depends on how big your hand is. We decided to keep it existing, but also added an alternative binding to the mouse side button. If you have a gaming mouse with extra buttons, having Dodge on the side button really works.”

The purpose of the default key mapping is to make the game’s most popular features the most effective. With configurable key mapping, you can play Marvel’s Spider-Man: Miles Morales however you want. Bart: “We want to make sure people don’t have to twist their fingers uncomfortably playing with a keyboard and mouse, but you can rebind any key you want. If you have a fancy mouse with lots of buttons, you can play the whole game with just your mouse.”

As mentioned, customization and customization are key aspects for PC gaming, so in addition to the many input options, Marvel’s Spider-Man: Miles Morales also has an extensive graphics menu with many customizable features, presets, and quality levels to choose from, including options. for ray-traced reflection and ray-traced shadow, and the latest performance enhancing upscaling technologies, such as NVIDIA DLSS 3. See our previous blog for more details.

We can’t wait to hear about your experiences playing Marvel’s Spider-Man: Miles Morales on PC, and we look forward to seeing more of your amazing creations in Photo Mode. Be sure to share the ones with the hashtag #MilesMoralesPC so we don’t miss them!

Marvel’s Spider-Man: Miles Morales for PC is now available on Steam and the Epic Games Store.

Link your Steam Account to the PlayStation Network to receive Early Access to the Miles Morales 2099 Suit, and two Skill Points. The portal link can be found in the Marvel’s Spider-Man: Miles Morales game menu.

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